Hello,
I was using the emit mode "volume brush" to get an object made of smoke.
But when I compare, the volume is at the first frame significantly thicker than the original object.
How is it possible to get really the exact sharp shape? It should dissipate later, so "confine geometry" isn't a solution for this
Is there maybe a simple way convert geometry into "Volume"?
Or can the voulme brush be more accurate replicating the source shape?
Thanks
I was using the emit mode "volume brush" to get an object made of smoke.
But when I compare, the volume is at the first frame significantly thicker than the original object.
How is it possible to get really the exact sharp shape? It should dissipate later, so "confine geometry" isn't a solution for this
Is there maybe a simple way convert geometry into "Volume"?
Or can the voulme brush be more accurate replicating the source shape?
Thanks
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