Hello,
there is no official tutorial yet on this, but I tried to use also Smoke Color with TexUVW.
So as I understand, when I render this with TexUVW enabled
and for Rendering (geometric options) > I go for SMOKE COLOR "Texture" and check "Modulate"
then it should give me the Texture on the original coordinates, only that I could exchange this over time.
In my rough test it looks a bit different than using just RGB.
(when I use the same texture for RGB and compare how it looks when I use that texture as "texture")
For the start picture (using a sharp volume brush) I get a darker and unsharper result.
- Is that workflow correct or should I know anything else?
- Is it possible to blend between the setting RGB and the Setting "Texture" during rendering a sequence?
- checking "Modulate" with texture never made a difference...
- GPU seems currently not to work with this. right?
Thanks
there is no official tutorial yet on this, but I tried to use also Smoke Color with TexUVW.
So as I understand, when I render this with TexUVW enabled
and for Rendering (geometric options) > I go for SMOKE COLOR "Texture" and check "Modulate"
then it should give me the Texture on the original coordinates, only that I could exchange this over time.
In my rough test it looks a bit different than using just RGB.
(when I use the same texture for RGB and compare how it looks when I use that texture as "texture")
For the start picture (using a sharp volume brush) I get a darker and unsharper result.
- Is that workflow correct or should I know anything else?
- Is it possible to blend between the setting RGB and the Setting "Texture" during rendering a sequence?
- checking "Modulate" with texture never made a difference...
- GPU seems currently not to work with this. right?
Thanks
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