Hi everyone!
I am trying to create simple bubbles / foam for a static rendering.
In the attached pictures you'll see what I got so far.
Is there a way to define where I get big bubbles and small bubbles? Like vertex color ot texture map? I need the water bubbles towards the visible water surface to be smaller and towars the outside bigger. Like in the third picture I attached.
Also there is no real "water" unterneath yet, just a basic plane. I placed the bubbles by letting them fall on the plane and stopping them moving towards the center with another sphere. maybe someone knows a better way.
thanks for your help!
I am trying to create simple bubbles / foam for a static rendering.
In the attached pictures you'll see what I got so far.
Is there a way to define where I get big bubbles and small bubbles? Like vertex color ot texture map? I need the water bubbles towards the visible water surface to be smaller and towars the outside bigger. Like in the third picture I attached.
Also there is no real "water" unterneath yet, just a basic plane. I placed the bubbles by letting them fall on the plane and stopping them moving towards the center with another sphere. maybe someone knows a better way.
thanks for your help!
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