Hey all,
I'm a noob with PFD and am trying to create an animation for an odour filter, whereby smoke comes up through piping and through a series of filters...
The issue i'm having is that the smoke dissapates/fizzles out/looses momentum about half way along my path (which isn't that long), ideally I'd like it to maintain it's "strength"/"force"/"speed-velocity" for the entire length of the path...
I've had to max out the Pull speed (100000cm) to get it to get to the end of the path, but i'd like it to maintain a constant velocity as it travels along the path and to be able to control how much the smoke dies out as it reaches the end of the path...
I have the smoke following a spline inside cutter geometry (pipe) that follows the spline.
Any help would be greatly appreicated.
I'm a noob with PFD and am trying to create an animation for an odour filter, whereby smoke comes up through piping and through a series of filters...
The issue i'm having is that the smoke dissapates/fizzles out/looses momentum about half way along my path (which isn't that long), ideally I'd like it to maintain it's "strength"/"force"/"speed-velocity" for the entire length of the path...
I've had to max out the Pull speed (100000cm) to get it to get to the end of the path, but i'd like it to maintain a constant velocity as it travels along the path and to be able to control how much the smoke dies out as it reaches the end of the path...
I have the smoke following a spline inside cutter geometry (pipe) that follows the spline.
Any help would be greatly appreicated.
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