Hi there!
I was doing my tests on half/full simulator and I have noticed some differences. Please see attached images. So when the simulator is off center the results are different. I have ran all the simulations twice to confirm I get the same outcome.
If it is centered the wave looks nice (I ran this with smaller and bigger simulator, I get similar -good results)
Smaller centered simulator- results are like the bigger one.
Slightly off centered simulator- Results don't seem as good to me, the wave is broken.
what is weird is that a really of center simulator shows similar results to the centered one.
Is this a correct behaviour? And if yes, why is that? I'm curious how this works and why it happens because it has confused me a lot...
P.S. My anchor pocket is a separate object which intersects the hull. Is this OK for Phoenix ? I read that there might be issues with single sided polygons and SELF intersecting geometry. But what about two objects intersecting? Is this fine?
I was doing my tests on half/full simulator and I have noticed some differences. Please see attached images. So when the simulator is off center the results are different. I have ran all the simulations twice to confirm I get the same outcome.
If it is centered the wave looks nice (I ran this with smaller and bigger simulator, I get similar -good results)
Smaller centered simulator- results are like the bigger one.
Slightly off centered simulator- Results don't seem as good to me, the wave is broken.
what is weird is that a really of center simulator shows similar results to the centered one.
Is this a correct behaviour? And if yes, why is that? I'm curious how this works and why it happens because it has confused me a lot...
P.S. My anchor pocket is a separate object which intersects the hull. Is this OK for Phoenix ? I read that there might be issues with single sided polygons and SELF intersecting geometry. But what about two objects intersecting? Is this fine?
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