Ive been working on a ship/ocean scene and Ive started with the "ship on the ocean" tutorial which is a great get started point. Ive tweaked settings to get a more desirable effect, but Im never getting results that are like the bifrost boss demo from 2017. It seems that the process in the phoenix tutorial, it doesn't use a 'guided simulation' approach to create splashes and foam based on the ocean's waves interacting with the hull. The ambient waves seem to have no interaction with the hull. When comparing the basic steps that autodesks demo shows, it seems the phoenixfd process omits the part where the ocean appears to be simulated a second time for the ocean/wave/hull interaction. My results, like the tutorial, only generate splashes and foam based on the waves/wake that the ship itself creates. Thus there are no secondary waves/splashes.
The difference in the results in very noticeable. The boss bifrost demo Im referring to is this clip on youtube: https://youtu.be/xcoiugB6WwY?t=25
Its it possible to do the same process that the bifrost boss system uses with PhoenixFD?
The difference in the results in very noticeable. The boss bifrost demo Im referring to is this clip on youtube: https://youtu.be/xcoiugB6WwY?t=25
Its it possible to do the same process that the bifrost boss system uses with PhoenixFD?
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