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Active Bodies - How can i link a highres Mesh to a clone?

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  • #46
    Alrighty, will ping you when there is progress on the camera goggles issue.

    Gotta deconstruct the scene that renders on both machines and see if there is anything specific that makes it slower. Starting from the beginning, does it render a Phoenix mesh, Phoenix volume or a Particle Shader?
    Svetlin Nikolov, Ex Phoenix team lead

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    • #47
      Hi Svetlin.Nikolov ,
      just send an email right now to support@chaos, with the systeminformation of the two machines attached. Hope that helps.
      OLIKA
      www.olika.de

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      • #48
        Mmmm, there is not much we can do with that unfortunately. Catching this would require several iterations of rendering different modes and comparing, so you can narrow down on what scene node and what mode causes the difference. Also, is there any difference in simulation times?
        Svetlin Nikolov, Ex Phoenix team lead

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        • #49
          I don't do sims on them, so i can't tell, sorry.
          What i can say right now, it happens pretty much on very scene phonix inviolved scene i'm working on in my project.

          Scenes are like shown above. Some bigger, some smaller in size. I will post the whole animation soon, then you can see the full madness
          Pretty technical scenes, so i could be some things causing it. I was thinking at first about links between tyflow and phoenix for example.
          But it also happens in scenes without tyflow, soo..

          What i can image right now, what could be a reason for the difference, is pretty much only the bios version and maybe some buried settings in the bios?
          OLIKA
          www.olika.de

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          • #50
            Hmmm, if you can make it happen with a scene that uses only Mesh/Ocean/Cap mode rendering (without any particle shaders or any volumes), can you send over Phoenix logs from both machines copied immediately after rendering?
            Svetlin Nikolov, Ex Phoenix team lead

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            • #51
              Alrighty, the Goggles did not work correctly even with a static camera in 3ds Max - just enabling Motion Blur was enough. The fix will be in tomorrow's Phoenix 4 nightlies. Thank you for reporting this!
              Svetlin Nikolov, Ex Phoenix team lead

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              • #52
                cool! glad to hear
                OLIKA
                www.olika.de

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                • #53
                  Ah, hey, if you haven't grabbed today's nightlies - better grab tomorrow's...
                  Svetlin Nikolov, Ex Phoenix team lead

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                  • #54
                    Hi Svetlin.Nikolov
                    Here's another one,
                    when i try to use a lens profile in the physcam, then i get some boarders left and right of the ocean at frame boarder
                    which is normaly related to less off-screen margin but it seems with lens profile the off screen margin has no effect.
                    OLIKA
                    www.olika.de

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                    • #55
                      The off-screen margin should be the way to go for such cases indeed. Seems to be working in here.
                      Can you send us a scene along with the vrlens file so we can check it?

                      Thanks!
                      Georgi Zhekov
                      Phoenix Product Manager
                      Chaos

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                      • #56
                        Hi Svetlin.Nikolov georgi.zhekov
                        Sorry is was super busy finishing off my animation and get a final green light from the ocean cleanup crew.
                        But hey hey it's done!
                        Please have a look, i'm super proud to present my matter of heart fanart project dedicated to the ocean cleanup organization.
                        I did not have so much fun for a long time just letting my madness go and i have to say it's a ton of new skills what i learned on the way! Thank you again for all the help along the way. Without guys like you in here i could not do that from my isolated desk!
                        Looking forward to your feedback, seems i'm now in the "do good and speak about it" status

                        Final Animation:


                        Breakdown Clip:
                        OLIKA
                        www.olika.de

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                        • #57
                          Super nice! Thank you for sharing!

                          Btw, just noticed how your particles are not getting displaced in the viewport - now this is implemented in the Phoenix 3ds Max nightlies

                          Cheers!
                          Svetlin Nikolov, Ex Phoenix team lead

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