One slight annoyance with the volume grid is that it doesn't give you any depth info without switching over to volumetric geometry mode, which can give your edges a different look from your beauty pass which makes it less usable. One trick I found recently is that we can use the fire channel set to texture and use a falloff map set to distance blend using a near and far range that suits your scene. It'll keep the same nice soft edges you have in your cloud beauty and give you a useable ramp for doing depth cc in post.
Standard volumetric render depth channel with broken cloud depth:
![Click image for larger version
Name: volumetric_depth.jpg
Views: 624
Size: 84.9 KB
ID: 1074372](filedata/fetch?id=1074372&d=1667572025&type=medium)
Volumetric geo depth with correct depth and bad alpha:
![Click image for larger version
Name: volumetric_geo_depth.jpg
Views: 612
Size: 87.6 KB
ID: 1074373](filedata/fetch?id=1074373&d=1604418373&type=medium)
Faked depth channel:
![Click image for larger version
Name: fake_depth.jpg
Views: 610
Size: 83.0 KB
ID: 1074374](filedata/fetch?id=1074374&d=1604418373&type=medium)
Fake depth settings:
Standard volumetric render depth channel with broken cloud depth:
Volumetric geo depth with correct depth and bad alpha:
Faked depth channel:
Fake depth settings:
Comment