One slight annoyance with the volume grid is that it doesn't give you any depth info without switching over to volumetric geometry mode, which can give your edges a different look from your beauty pass which makes it less usable. One trick I found recently is that we can use the fire channel set to texture and use a falloff map set to distance blend using a near and far range that suits your scene. It'll keep the same nice soft edges you have in your cloud beauty and give you a useable ramp for doing depth cc in post.
Standard volumetric render depth channel with broken cloud depth:
Volumetric geo depth with correct depth and bad alpha:
Faked depth channel:
Fake depth settings:
Standard volumetric render depth channel with broken cloud depth:
Volumetric geo depth with correct depth and bad alpha:
Faked depth channel:
Fake depth settings:
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