Hello, I had almost 1.5 year pause in using and learning Phoenix. I know there are fabulous new features in most recent version. There is a good deal of ways to kill unwanted particles in Realflow basing on various thresholds. I have some classic bottle/dish pouring animation and some single liquid particles go off or stick to objects. Overall sim looks good. Is there a way to delete them using speed threshold or neighbor number condition? I remember it was hard to do in 4.0. Is this different now? Especially when sim is done, so I mean filtering out instead of simming from scratch again. Perhaps render isosurface or input smooth values can be useful (rendertime filtering)? I don't want to go to tyflow or prt/krakatoa exporting and editing level this time.
Best,
nl
Best,
nl
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