I have a scene where an object drops into a "tank" of water. My camera is underwater looking up. The simulation is done and good.
I am seeing some of the liquid around the object that drops in the water (which was a collision). This doesn't look so good, and I would like to remove that.
However, if I sue a clipper then due to the IOR of the water I see the clipper's refraction.
I can get rid of most of the objectionable part by using a volume to exclude displacement from the liquid surface around my dropped object. However, I'd really like to find a way to just hide all the liquid that is surrounding the dropped object.
Any way to do that? Thanks.
I am not using Underwater Goggles because this caused problems early on, and everything it setup without it. I instead use IOR < 1.0 for my air bubbles.
I am seeing some of the liquid around the object that drops in the water (which was a collision). This doesn't look so good, and I would like to remove that.
However, if I sue a clipper then due to the IOR of the water I see the clipper's refraction.
I can get rid of most of the objectionable part by using a volume to exclude displacement from the liquid surface around my dropped object. However, I'd really like to find a way to just hide all the liquid that is surrounding the dropped object.
Any way to do that? Thanks.
I am not using Underwater Goggles because this caused problems early on, and everything it setup without it. I instead use IOR < 1.0 for my air bubbles.
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