Can you render a liquidSim grid using Volumetric rendering? It's available in the drop-down but the "Volumetric Options" button is only present in a fireSmokeSim grid. I've tried loading the aur sequence into a VrayVolumeGrid object, but cannot get proper opacity using the existing RGB channel data. I'm getting a sim that behaves exactly the way I want using liquid, but would like to render it as more of a volumetric/smoke look for use in compositing.
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Render Liquid Sim as Volumetric?
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