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Foam - Rendering Unique Per Source?

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  • Foam - Rendering Unique Per Source?

    Is there any way to separately render or export foam particles PER SOURCE from a single liquid sim? It appears all the foam in the liquid grid is a singular entity, but I would like to separate them out post-sim to control different looks based on which source they originated from.

  • #2
    Hey, I see this one is also a double post here and in the Phoenix facebook group, so here is a link to that thread for anyone reading: https://www.facebook.com/groups/2337...8127129044312/
    Svetlin Nikolov, Ex Phoenix team lead

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