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phoenix fd infinite ocean. Light pulses ( video link in message )

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  • phoenix fd infinite ocean. Light pulses ( video link in message )

    Hi Guys
    Has anyone seen any strange inconsistent light effects while using infinite ocean ( see movie link) The lighting seems to subtlety pulse. The most noticeable time is when the horizon comes into shot and the whole scene seems to get darker. Also you will see the light pulsing most noticeably on the sails. This doesn't happen when the infinite ocean is hidden. Any help would be great thanks.

    https://youtu.be/8OMsE8Iea0Y

  • #2
    Hey, could it relate to the fact that the ocean mesh is generated only in the camera view? Maybe your materials are getting lit by reflections that have no ocean to actually reflect from at certain camera angles? Maybe try increasing the off-screen margin option to compensate, but watch your RAM usage as you do so!

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Hi Svetlin. Thanks for your reply. Am running a test as we speak extending the off screen margin. Will let you know how it gets on. But I think the problem does lie with what you have described as the mesh ending at the side of the screen space. Currently have extend it by 20%

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      • #4
        Just letting you know the outcome. Extending the screen space margin has solved the sudden darkening when the horizon shows in frame. But the lighting pulsing effect on the sails still happens while passing the boat in close. Will keep investigating.

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        • #5
          Increasing the screen space margin to 50% has lessened the lighting pulsing effect now as well

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          • #6
            Woohoo! Glad this helped
            Svetlin Nikolov, Ex Phoenix team lead

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            • #7
              Could there be a new "LowPoly-ocean-all-around-and-behind-the-camera-radius"(-option) added to simplify of prevent things like this from happening? This would solve and prevent shadows on the ocean-ground at the edges, too.
              Kind regards, Wolf S./K.
              www.faber-courtial.de

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              • #8
                Originally posted by 3dwolf View Post
                Could there be a new "LowPoly-ocean-all-around-and-behind-the-camera-radius"(-option) added to simplify of prevent things like this from happening? This would solve and prevent shadows on the ocean-ground at the edges, too.
                Mmmm, it still has to have some size and end somewhere. However, with the Off-screen Margin option there isn't actually a need for high poly outside the camera view, let me double check the code if we are not already doing this....
                Svetlin Nikolov, Ex Phoenix team lead

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                • #9
                  Confirmed, the off-screen mesh already is of lower detail...
                  Svetlin Nikolov, Ex Phoenix team lead

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