What's the general formula for calculating the memory needed for 1. Simulating a fluid sim
2. Rendering
I understand different channels would require different amount/voxel and that modulating the smoke/ opacity would also have to be considered.
Is there one so that I can estimate if I would be able to render using Gpu or cpu without testing?
2. Rendering
I understand different channels would require different amount/voxel and that modulating the smoke/ opacity would also have to be considered.
Is there one so that I can estimate if I would be able to render using Gpu or cpu without testing?
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