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Re simulating splash and foam from and existing liquid sim

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  • Re simulating splash and foam from and existing liquid sim

    I have an existing fluid wave simulation with no splash or foam,, and I ran a re simulation to add in these elements yielding 40 million particles. If I were to do this 2x, with the exact same settings, would Phoenix produce the exact same result, or would they be slightly different? The reason I ask is I would like to increase the splash, mist, and foam simulated particle count from 40 million,, to 200 million by splitting the process I mentioned above across the network 5x and re assembling them in a .PRT format, assuming the results vary slightly each time you run a re simulation..

    if not, Add to the wish list, a random seed variable to split particle generation in parallel across numerous machines.

    Thanks
    Jeff
    Last edited by jeff_grigsby; 19-10-2020, 08:33 PM.

  • #2
    Hey,

    Indeed, it will be slightly different each time, which is a big pain for me, but surprisingly in this case it's a positive thing :O

    Sounds like you should be able to assemble the particles from several simulations without them overlapping.

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Thanks Svetin,

      this is good news for sure. It seems this is a good path for multiple CPU parallel processing of particles, now only if I could get the initial ocean sim split across several machines.

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      • #4
        Ahhh yes, this will be a lot harder, but still a very clever approach! Would be great if we automate this...
        Svetlin Nikolov, Ex Phoenix team lead

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