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Exporting alembic - mesh Id

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  • Exporting alembic - mesh Id

    Hi everyone,
    I just started to study Phoenix.
    I tried to mix some liquid and their rbg too.
    works fine with the grid texture, but ecause I'm gpu based, and it's not supported yet that functions...I was trying to find a work around.
    I was trying to export in alembic and then I wanted to try to assign different materials to each liquid flow, but so far without success.

    Is it possible?
    The idea would be to assign the mesh ID in phoenix, export in the alembic and assign a multimaterial.

    Thanks in advance
    Lorenzo

  • #2
    Hey,

    Sadly we are not in control of the Alembic as it's behind a wall for 3rd party developers in 3ds Max. I've been thinking for a long time that it will be best to have our own Phoenix ABC exporter, so this add one more vote to it...

    Cheers!
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Hi Svetlin,
      thanks for your reply.

      This means, unfortunately, that those kind of things are possible only for Vray CPU ATM, so for GPU nothing, and also for other render engines nothing(until you will do the Ph exporter).

      Understood, my question come because, having 3x 2080ti, I'm mainly using Fstorm.
      Because of compability with main plugins I'm testing vray GPU, and I was hoping for more compability...
      going back to CPU for me(in terms of render time) is like to go back 10 steps at least, especially doing liquids

      well, Let's hope in the esporter in a near future,
      thanks for your reply

      Lorenzo

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      • #4
        Ah, regarding VGPU, the Grid Texture is near the top of the TODO list and it's a matter of time until we get it working there as well, but it won't be over the next few days for sure... Will ping you when there is progress on this as well.
        Svetlin Nikolov, Ex Phoenix team lead

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        • #5
          but only for vray, not for other render engine I guess.
          That is a great news anyway, thanks

          Lorenzo

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          • #6
            Oh, we can't really do anything more but help other render engines when they develop their GPU rendering of Phoenix.

            Unlike CPU code where we can ship dlls or other binaries that contain the rendering of our data so other CPU engines can use it, GPUs can't really do that, so everyone has to code their stuff from scratch and making plugins works with one another is much more work.
            Svetlin Nikolov, Ex Phoenix team lead

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            • #7
              I understand,
              sorry for the questions, I'm just trying to understand where to invest my time based also on the development, if to stay on what I am atm or change for good with vray....
              not an easy choice when you have to choose what to pay

              Let's hope the exporter will fix all the limitation

              Thanks for your answers,
              Lorenzo

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