Hi there guys and Phoenix team!
Is there anyway to bake the Phoenix Ocean map to a 16 bits tiff for example? The non vector mode is fine(black and white). I have tried to render it from 3ds max as "render to texture" as one would do with a procedural but it doesn't work. I hope there is a way to do this.
Thank you!
Is there anyway to bake the Phoenix Ocean map to a 16 bits tiff for example? The non vector mode is fine(black and white). I have tried to render it from 3ds max as "render to texture" as one would do with a procedural but it doesn't work. I hope there is a way to do this.
Thank you!
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