This is a carry-over from the radial ground dust thread we're dealing with. Since this sim is mostly controlled by density and velocities pushing straight upward, thought I might try to sim it in overlapping sections.
Any thoughts on how I could control how to blend them together at the vertical edges? The standard 40% fade-off is not enough control and I don't want to fade the top/bottom. I'd almost need a mappable method in Z-direction.
F*me has the fade daemon which resolves this and per-sim box. Is this possible using some combination of Vray/PFD? Thanks!
Any thoughts on how I could control how to blend them together at the vertical edges? The standard 40% fade-off is not enough control and I don't want to fade the top/bottom. I'd almost need a mappable method in Z-direction.
F*me has the fade daemon which resolves this and per-sim box. Is this possible using some combination of Vray/PFD? Thanks!
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