following the help topics found here: https://docs.chaosgroup.com/display/...m+and+Splashes
step #9 reads
"With the Simulator selected, go to Windows -> Node Editor. Graph the Input/Output connections for the simulator and find the PG_ ... _Mist node. Middle mouse button drag it into the phx_mist_set so the mist shader is aware of it.
Then, rename it to pg_mist to keep things consistent."
I find the directions to be unclear.
mmd the liquid sim onto the mist particle system??
maybe??
but what is the intended connection?
anyone with a vague understanding of the node editor will know that there are a myriad of possible connections that Could be made.
and so far the ones I've tried have led to a total Maya dropout at render.
any suggestions would be greatly appreciated.
also...maybe the docs could be a bit more explicit.
Thx
step #9 reads
"With the Simulator selected, go to Windows -> Node Editor. Graph the Input/Output connections for the simulator and find the PG_ ... _Mist node. Middle mouse button drag it into the phx_mist_set so the mist shader is aware of it.
Then, rename it to pg_mist to keep things consistent."
I find the directions to be unclear.
mmd the liquid sim onto the mist particle system??
maybe??
but what is the intended connection?
anyone with a vague understanding of the node editor will know that there are a myriad of possible connections that Could be made.
and so far the ones I've tried have led to a total Maya dropout at render.
any suggestions would be greatly appreciated.
also...maybe the docs could be a bit more explicit.
Thx
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