Is there any way to know when to stop filling an object? I have a closed object and I want to fill it gradually from bottom to top without spilling any liquid through/out the container/collision object. Emitter stays bottom and liquid just piles on top of itself. (Think of casting without any route going inside the mold) I´m doing now just tests on when to stop emitting particles, but it´s pretty hard as simulation takes overnight. Also it´s really small threshold to hit. First I tried to do it more low resolution, but then liquid behaves differently and object fills different speed, so need to stick to high resolution simulation. I´m pretty close already but was wondering that is there any better way to do something like this?
Thank you!
Mikko
Thank you!
Mikko
Comment