Hi there,
I have a large cylinder in a grid, the grid is filled 100%, it is filled for ocean otherwise the particles seem to settle down in the grid and it doesn't stay full. The cylinder was made into an editable mesh, the top poly removed, a shell added. On top of the cylinder is a lid in two halves, these are animated to open. I would like to have the liquid pour into the empty cylinder as the lid slides open, the problem is the cylinder is always full of particles.
I have put a dummy object inside the cylinder to stop it have liquid then over a frame animate it out through the bottom of the main cylinder with view it would stay empty, but it does not.
What am I missing with this concept?
I have a large cylinder in a grid, the grid is filled 100%, it is filled for ocean otherwise the particles seem to settle down in the grid and it doesn't stay full. The cylinder was made into an editable mesh, the top poly removed, a shell added. On top of the cylinder is a lid in two halves, these are animated to open. I would like to have the liquid pour into the empty cylinder as the lid slides open, the problem is the cylinder is always full of particles.
I have put a dummy object inside the cylinder to stop it have liquid then over a frame animate it out through the bottom of the main cylinder with view it would stay empty, but it does not.
What am I missing with this concept?
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