Hey there,
I have been messing around with the lava tutorial to try and find a way to have water freeze as it is flowing and change the shader also.. just like the lava one. I thought it would follow the same sort of principals but it is just too thick looking even though my base is a water flow (very simple) and not the thick lava based flow.
Has anyone tried / succeeded with this before?
Just looking for pointers, not someones whole solution - like the journey to come up with a solution.
S.
I have been messing around with the lava tutorial to try and find a way to have water freeze as it is flowing and change the shader also.. just like the lava one. I thought it would follow the same sort of principals but it is just too thick looking even though my base is a water flow (very simple) and not the thick lava based flow.
Has anyone tried / succeeded with this before?
Just looking for pointers, not someones whole solution - like the journey to come up with a solution.
S.
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