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Does the OceanTexture support animating the offset?

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  • Does the OceanTexture support animating the offset?

    As in the thread title. I've animated the offset but I cannot see any change. The reason I need to do this is that I'm trying to give the impression of flowing water. Rate of change only changes the individual peaks/troughs of the shader not the overall flow or movement in a specific direction.
    Regards

    Steve

    My Portfolio

  • #2
    Hey, you need to raise the Velocity Coherence, check here: https://docs.chaosgroup.com/display/...enixFDOceanTex

    Also, check some workflow tips for setting up the ocean texture with a viewport preview here: https://youtu.be/gE5huS1oajg?t=428
    Svetlin Nikolov, Ex Phoenix team lead

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    • #3
      Hi. I've raised the velocity choherance but it only "flows" at a specific rate. It doesn't look like the entire body of water is flowing together. I'll check out the links.
      Regards

      Steve

      My Portfolio

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      • #4
        By the way. I'm using a fake method to create this flowing water. I'm not using a simulation, I'm using a plane and vray displacing it. I need to use these alternative methods in order to cut down dev time when it comes to simulations etc.
        Regards

        Steve

        My Portfolio

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        • #5
          Sure, no probs, the ocean texture can drive the simulation when plugged into a wave force, but can just displace a surface as well - and the pure ocean and viewport preview can be used to quickly see what's happening when you tweak the params of the texture.
          Svetlin Nikolov, Ex Phoenix team lead

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          • #6
            Thanks. But, regarding my original question. Can the offset be used to animate the entire shader in a direction?
            Last edited by stevesideas; 24-02-2021, 12:02 PM.
            Regards

            Steve

            My Portfolio

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            • #7
              How would the wave force be taken into consideration if I was just to use a plane mesh? Surely it would need to be part of the phoenixFD simulation considering my current setup just has the phoenixoceantexture in the vraydisplacement slot.
              Regards

              Steve

              My Portfolio

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              • #8
                You can just use a simulator in pure ocean mode as a preview for the texture while setting it up and then hide it delete it.

                As for the offset - sure - you can animate the offset, as well as the tiling and the angle. You can lower or zero the Rate of Change and the ocean will just slide in one direction The Simulator's pure ocean preview will show you in the viewport how the ocean looks when you change these.
                Last edited by Svetlin.Nikolov; 24-02-2021, 12:33 PM.
                Svetlin Nikolov, Ex Phoenix team lead

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                • #9
                  hmm. I wonder why it doesn't seem to be moving for me. I'll recheck my settings. Thanks
                  Regards

                  Steve

                  My Portfolio

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