Hello there.
I'm trying to figure out how I could achieve a metallic paint pour like this real world example:-
https://youtu.be/G0Id8Fv91fs?t=96
I should mention that we're currently using Maya 18.3 and Vray 3.6 and PhoenixFD 3.10
my main problem is i haven't figured out where the PhoenixFDtexture would slot in to this material setup to try and simulate it and get the flakes to flow and interact with the liquid.
I'm looking to try and get the paint swirls to behave like the example.
(pic of current progress)
(current shader setup)
How could i fix my shader to incorporate the flakes in to the pour and flow? Have i even gone about this the right way?
Short clip of current Progress
I'm trying to figure out how I could achieve a metallic paint pour like this real world example:-
https://youtu.be/G0Id8Fv91fs?t=96
I should mention that we're currently using Maya 18.3 and Vray 3.6 and PhoenixFD 3.10
my main problem is i haven't figured out where the PhoenixFDtexture would slot in to this material setup to try and simulate it and get the flakes to flow and interact with the liquid.
I'm looking to try and get the paint swirls to behave like the example.
(pic of current progress)
(current shader setup)
How could i fix my shader to incorporate the flakes in to the pour and flow? Have i even gone about this the right way?
Short clip of current Progress
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