I need to create a beach scene with camera views from above the ocean, moving forward to the beach, not from a high angle so I will be seeing the ocean details and all. The screen is going to be 180 degree curve, so the area that we will be seeing is absolutely massive. I was thinking of maybe creating cascading simulator for different parts of the ocean with lower grid res, kind of like LOD for the ocean, because if not the amount of cells will be ridiculously large. I was wondering if there's a better way to achieve this? I am not sure if this is the best solution, or if it's possible to cascade to so many simulator around it.
I saw in some other thread that there's a way to mix the dumb infinite ocean with the sim, but that seems to be only applicable if the camera is looking out from the beach into the ocean, where the simulated waves can hide the calmness of the infinite ocean. Any ideas?
I saw in some other thread that there's a way to mix the dumb infinite ocean with the sim, but that seems to be only applicable if the camera is looking out from the beach into the ocean, where the simulated waves can hide the calmness of the infinite ocean. Any ideas?
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