Hey there,
I have a conveyor belt and boxes stacked on it simulated with MassFX. I then put a container in each box and use that as initial fill objects. The walls of the boxes are 10cm thick yeh as soon as the animation starts the liquid leaks out through the sides of the mesh objects. I have had steps up to 24 (which basically killed the sim time) but there was still leakage. I putting a bigger object around these will be impossible as at some point the boxes fall over at the end of the conveyer and the fluid should actually tip and spill.
Is there something that is unqiue to mesh objects that are massfx objects that phoenix treats differently when it comes to walls. Should I be doing something in the sim to cater for this?
thanks.
I have a conveyor belt and boxes stacked on it simulated with MassFX. I then put a container in each box and use that as initial fill objects. The walls of the boxes are 10cm thick yeh as soon as the animation starts the liquid leaks out through the sides of the mesh objects. I have had steps up to 24 (which basically killed the sim time) but there was still leakage. I putting a bigger object around these will be impossible as at some point the boxes fall over at the end of the conveyer and the fluid should actually tip and spill.
Is there something that is unqiue to mesh objects that are massfx objects that phoenix treats differently when it comes to walls. Should I be doing something in the sim to cater for this?
thanks.
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