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Fluid that holds the shape of the emitter

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  • Fluid that holds the shape of the emitter

    Hi there,
    I have a skull that is the emitter of fluids, I have a plain force which blows the particles away so they are trailing behind the skull, there is no gravity.

    I can seem to keep the shape of the skull under the mesh of the liquids, it sort of just looks like a blob. I tried to wind the particle size down in rendering but it didn't really make an impact.

    Any suggestions on this?

  • #2
    Ahhh, there will always be some inaccuracy because the skull will be filled with liquid particles, then Phoenix will voxelize them into a grid (like the ones used for fire/smoke), and then it will mesh that grid. However, if the force blows these liquid particles away, it will cause more disturbance..

    Maybe using a body force would be one way to solve this, but it would counter the plain force blowing the particles away, so you gotta make it fade out away from the skull. The inside liquid spreading might be useful for this as well. The whole thing with the body force will need some trial and error to get right.

    Another option is to keep emitting liquid in brush mode from the skull throughout the animation... unless you are already doing that?
    Svetlin Nikolov, Ex Phoenix team lead

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