Hi there,
I have a skull that is the emitter of fluids, I have a plain force which blows the particles away so they are trailing behind the skull, there is no gravity.
I can seem to keep the shape of the skull under the mesh of the liquids, it sort of just looks like a blob. I tried to wind the particle size down in rendering but it didn't really make an impact.
Any suggestions on this?
I have a skull that is the emitter of fluids, I have a plain force which blows the particles away so they are trailing behind the skull, there is no gravity.
I can seem to keep the shape of the skull under the mesh of the liquids, it sort of just looks like a blob. I tried to wind the particle size down in rendering but it didn't really make an impact.
Any suggestions on this?
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