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  • Stop smoke mixing

    Hi,

    I'm using Phoenix to simulate 2 colours of liquid moving through water.
    When they collide I'm wondering if there is a way to stop them mixing.

    An example of what I'm doing is here:
    https://vimeo.com/540096092/641d3f7a8c

    It would be great if they didn't mix and so it remained just red and blue liquids remained after collision - i.e. no purple liquid at all.

    Antony

  • #2
    Hey, you can do this but it requires you to change the setup - check the "Ink in water" example scene which uses Drag particles whose colors will not mix: https://docs.chaosgroup.com/display/...nes-Inkinwater
    Svetlin Nikolov, Ex Phoenix team lead

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