Hey there,
Is it possible to have mesh emit from a sphere (as a basic example) only when the sphere touches another object. So if it was an active body and was dropped onto a surface, only the parts of the sphere that touched the surface would emit, then if it rolled the parts that are touching the ground emit.
I was looking to see if there was a way to use the phoenix texture map or something, looking at wet maps and other random elements, but nothing that I could see fit the bill.
I looked in the particle tuner but there was nothing that I could trigger emission based on the distance of an object to another object, plus I wasn't sure if it would measure the whole sphere or just the polys that are within the distance check.
Any suggestions?
Is it possible to have mesh emit from a sphere (as a basic example) only when the sphere touches another object. So if it was an active body and was dropped onto a surface, only the parts of the sphere that touched the surface would emit, then if it rolled the parts that are touching the ground emit.
I was looking to see if there was a way to use the phoenix texture map or something, looking at wet maps and other random elements, but nothing that I could see fit the bill.
I looked in the particle tuner but there was nothing that I could trigger emission based on the distance of an object to another object, plus I wasn't sure if it would measure the whole sphere or just the polys that are within the distance check.
Any suggestions?
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