Hi there,
I am trying to get fluids to follow a burst of particles that flies across the screen then the fluid will interact with an active body. I am trying to keep the fluid in a stream but I have turbulence to make it look a bit more organic.
In PFlow I have Phoenix birth and force and have it set to 5 - 10 as the duration, but the emitter just keeps on emitting and it doesn't seem to adhere to the particles from the birth event. I have gravity turned off but I just end up with a stream that emits and doesn't stop.
I tried putting the event from the particle flow in the source for phoenix but then the particles were just emitting fluid everywhere and it was not what I was after, what am I missing with this?
I am trying to get fluids to follow a burst of particles that flies across the screen then the fluid will interact with an active body. I am trying to keep the fluid in a stream but I have turbulence to make it look a bit more organic.
In PFlow I have Phoenix birth and force and have it set to 5 - 10 as the duration, but the emitter just keeps on emitting and it doesn't seem to adhere to the particles from the birth event. I have gravity turned off but I just end up with a stream that emits and doesn't stop.
I tried putting the event from the particle flow in the source for phoenix but then the particles were just emitting fluid everywhere and it was not what I was after, what am I missing with this?
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