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Liquid to follow a particle flow

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  • Liquid to follow a particle flow

    Hi there,
    I am trying to get fluids to follow a burst of particles that flies across the screen then the fluid will interact with an active body. I am trying to keep the fluid in a stream but I have turbulence to make it look a bit more organic.

    In PFlow I have Phoenix birth and force and have it set to 5 - 10 as the duration, but the emitter just keeps on emitting and it doesn't seem to adhere to the particles from the birth event. I have gravity turned off but I just end up with a stream that emits and doesn't stop.

    I tried putting the event from the particle flow in the source for phoenix but then the particles were just emitting fluid everywhere and it was not what I was after, what am I missing with this?

  • #2
    Hey,

    Just to make sure we're on the same page - you want the liquid to be based on the pflow emitted particles or the other way around and spawn pflow particles based on the liquid?

    Cheers!
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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