Hi there,
I am trying to build upon the version of the gasoline explosion (so fuel based) and have a pflow effect that blasts out smoke like tendrils from the explosion also.
I have a basic flow that triggers 100 particles over 1 frame, the usual divergence to make them spread out and then I spawn particles behind those particles to form tails, they emit some particles with divergence also to spread out a litte. The only have a couple of frames of life so they don't hang around forever.
I just can't seem to make the tendrils look like I am expecting, they sort of just look like blobs. The image is what I am trying to achieve and the other image is what the flow is producing which to me should give me the tendril try effect and the last pic is the blobby mess I am ending up with.
Not sure why it isn't more streamlined. Should I emit alot of speed in the fire source? I feel it is close bar a couple of obviously crucial settings that I am missing?!
I am trying to build upon the version of the gasoline explosion (so fuel based) and have a pflow effect that blasts out smoke like tendrils from the explosion also.
I have a basic flow that triggers 100 particles over 1 frame, the usual divergence to make them spread out and then I spawn particles behind those particles to form tails, they emit some particles with divergence also to spread out a litte. The only have a couple of frames of life so they don't hang around forever.
I just can't seem to make the tendrils look like I am expecting, they sort of just look like blobs. The image is what I am trying to achieve and the other image is what the flow is producing which to me should give me the tendril try effect and the last pic is the blobby mess I am ending up with.
Not sure why it isn't more streamlined. Should I emit alot of speed in the fire source? I feel it is close bar a couple of obviously crucial settings that I am missing?!
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