Hi there,
I am having trouble with volumetric settings when trying to tweak some fire as the blueish green area for the channel is narrow and doesn't give me a lot of space to work with.
I am tweak the physically based settings to impact the amount of fire that is shown but there isn't a lot of wiggle room to come up with a nice gradient and tweak the points in the graph (still figuring all that out).
What impacts the width of the channel area to work with - can I remove that entirely somehow to allow me a wider range to work with?
In the example on this page, the based on is set to a channel (Temperature) but there is no channel range in the graph that needs to be worked with. (meaning you have the whole range to work with under the gradient)
https://docs.chaosgroup.com/display/...hysicallyBased
Thanks.
I am having trouble with volumetric settings when trying to tweak some fire as the blueish green area for the channel is narrow and doesn't give me a lot of space to work with.
I am tweak the physically based settings to impact the amount of fire that is shown but there isn't a lot of wiggle room to come up with a nice gradient and tweak the points in the graph (still figuring all that out).
What impacts the width of the channel area to work with - can I remove that entirely somehow to allow me a wider range to work with?
In the example on this page, the based on is set to a channel (Temperature) but there is no channel range in the graph that needs to be worked with. (meaning you have the whole range to work with under the gradient)
https://docs.chaosgroup.com/display/...hysicallyBased
Thanks.
Comment