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stepping in emission from curved surface

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  • stepping in emission from curved surface

    Hi
    i have large curved surface i want to emit from , issue i get is stepping from the grid voxels

    im only emitting for 10-15 frames, any technique to eradicate/minimise apart from jacking the grid resolution way high?

    cheers

    Harv

  • #2
    Hey, the emission will be in the shape of the voxelized surface indeed.

    You can smooth it out at render time with opacity mapped by a distance texture using the distance to the emitting geometry like in this tutorial: https://phoenixfd.cgrecord.net/2019/...otorcycle.html

    Hope this helps, cheers!
    Svetlin Nikolov, Ex Lead Phoenix developer

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    • #3
      Hey Svetlin

      Thanks for that, ill try that.

      Harv

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