Announcement

Collapse
No announcement yet.

Dry Sand in Phoenix FD for Maya

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Dry Sand in Phoenix FD for Maya

    I'm trying to figure out how to make the emitted liquid render as just particles like this tutorial done in 3D Max. I"m using Maya though and connections don't seem to be very straight forward.

    https://www.youtube.com/watch?v=R13ItKDMRW8

    Is it possible to just render the fluid as nothing but particles? And the hidden ("reflprec") attribute...is that still something that needs to be changed?
    Currently using version 4.20.00, Build ID: 20200616 of Phoenix

  • #2
    Hey,

    When you create a new Particle shader in its options there is a button called Edit Particle Systems. When you click on it you need to link the particle shader set to the liquid particles (check the attached screenshot).

    Click image for larger version

Name:	ParticleShader_connection.png
Views:	155
Size:	187.3 KB
ID:	1120640

    Then to disable the mesh from rendering, just select the simulator and go to the Rendering rollout and disable the Enable rendering checkbox.

    As for the hidden parameter - in Maya this one is called differently. To change the conservation quality you can use the following MEL command

    setAttr "PhoenixFDSimulator1.conservQuality" 0;

    Note that if your simulator is called differently you will need to change the name PhoenixFDSimulator1 in the command from above with the actual name of your simulator.

    Hope this helps
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

    Comment

    Working...
    X