Hello!
I am trying to create a small scale simulation similar to a water gun shooting water. In BiFrost this is fairly simple to achieve. I just create a motion field and a very small fall off. This allows the water to eject the chamber very quickly but immediately it is affected by gravity and starts to fall to the ground depending on how much momentum/velocity it has.
How would I achieve this affect with Phoenix FD? I have tried a Plane Force with tons and tons of trial and error and I just cant get it to work. It seems to apply the force to the entire body of liquid almost regardless of where it is in the scene or it simple doesnt apply enough pressure to eject the water from the chamber.
Does anyone know of a tutorial or how I could go about achieving the same affect as a BiFrost motion with an immediate fall off? Or any other ideas on how to accomplish what I am going for?
Any help is greatly appreciated!
I am trying to create a small scale simulation similar to a water gun shooting water. In BiFrost this is fairly simple to achieve. I just create a motion field and a very small fall off. This allows the water to eject the chamber very quickly but immediately it is affected by gravity and starts to fall to the ground depending on how much momentum/velocity it has.
How would I achieve this affect with Phoenix FD? I have tried a Plane Force with tons and tons of trial and error and I just cant get it to work. It seems to apply the force to the entire body of liquid almost regardless of where it is in the scene or it simple doesnt apply enough pressure to eject the water from the chamber.
Does anyone know of a tutorial or how I could go about achieving the same affect as a BiFrost motion with an immediate fall off? Or any other ideas on how to accomplish what I am going for?
Any help is greatly appreciated!
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