I need sometimes to place a particle system inside the PhoenixFD liquid simulation. The PFlow operator creates the particles outside the surface (or onto surface). Particles are then penetrating through the liquid container walls. I also tried the TyFlow Birth Voxels and Birth flow, but could not set an operator for moving the particles with the liquid as desired. Has anyone succeeded?
The goal is to feed liquid with particles into container, where the particles are kept inside the liquid (some of them can be floating). They should also be following the liquid. So far I got best results by using the Multiscatter. However instead of moving, the particles are born frame by frame, which gives nice still renderings but those are flickering in animations.
The goal is to feed liquid with particles into container, where the particles are kept inside the liquid (some of them can be floating). They should also be following the liquid. So far I got best results by using the Multiscatter. However instead of moving, the particles are born frame by frame, which gives nice still renderings but those are flickering in animations.
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