I thought that it would be better to continue the topic from facebook on the forum.
Topic Link: https://www.facebook.com/groups/2337...9870589203296/
Based on the information from this video, I wanted to make a gust of wind that will move the water.
I made a blast of smoke simulation with cache velocity grid.
Simulates water with initial fill up 50% without fill up for ocean. I'd like to blast a part of the simulation.
There were quite a few issues and questions so I've gathered them all here:
1. Can simulations have different resolution
2. Can the simulations differ in the number of steps?
3. How to set the mapper to add velocity to the water simulation, and not replace it as it works now,
4. Is it possible to remap and clamp values from the velocity field?
- I tried to use a node with OSL> range / remapper with 3ds max 2021 but I can't tame it. Let's say I only want to use the blast start where vel is the strongest, and I don't want the rest of the turbulence where velocity is weaker.
Topic Link: https://www.facebook.com/groups/2337...9870589203296/
Based on the information from this video, I wanted to make a gust of wind that will move the water.
I made a blast of smoke simulation with cache velocity grid.
Simulates water with initial fill up 50% without fill up for ocean. I'd like to blast a part of the simulation.
There were quite a few issues and questions so I've gathered them all here:
1. Can simulations have different resolution
2. Can the simulations differ in the number of steps?
3. How to set the mapper to add velocity to the water simulation, and not replace it as it works now,
4. Is it possible to remap and clamp values from the velocity field?
- I tried to use a node with OSL> range / remapper with 3ds max 2021 but I can't tame it. Let's say I only want to use the blast start where vel is the strongest, and I don't want the rest of the turbulence where velocity is weaker.
Comment