Hi There,
I'd like to export a Phoenix water simulation at a single frame in time to a V-Ray Proxy and send it to somebody for rendering in a still. If it was just the water that would be fine, but it also contains splashes/mist. When I create the proxy, these get lost, leaving me with just a water mesh. Is there any way to do this currently? I suppose that what I am asking is how do I convert splashes/mist from particles to meshes?
Best regards
I'd like to export a Phoenix water simulation at a single frame in time to a V-Ray Proxy and send it to somebody for rendering in a still. If it was just the water that would be fine, but it also contains splashes/mist. When I create the proxy, these get lost, leaving me with just a water mesh. Is there any way to do this currently? I suppose that what I am asking is how do I convert splashes/mist from particles to meshes?
Best regards
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