1.) I wonder how to deal with these Particles of Foam Mist and Splashes, which are doubled.
Especially when I import from another test scene a simulator with emitter, I'm not sure, if the objects have different names.
Is it enough, that these objects were once (regardless how they were named) in a scene?
Can I delete some of them?
2.) I have activated and reactivated Splashes and Foam of the imported simulator, and it after checking again splashes and foam creates again a shader.
But it did not create again a MIST shader.
So after importing I wasn't able to render Mist again....
How to create a Mist shader?
Thanks
Especially when I import from another test scene a simulator with emitter, I'm not sure, if the objects have different names.
Is it enough, that these objects were once (regardless how they were named) in a scene?
Can I delete some of them?
2.) I have activated and reactivated Splashes and Foam of the imported simulator, and it after checking again splashes and foam creates again a shader.
But it did not create again a MIST shader.
So after importing I wasn't able to render Mist again....
How to create a Mist shader?
Thanks
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