I have a fill object created and a wave force. A boat is situated in the middle of the mesh but it doesn't create a wake even though the wave force is moving the waves against the bow. Is there a way to make a wake...and bow break of the water without having to move the boat and entire simulation forward?
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Static ocean but making it seem like a boat is moving forward
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Hmmmm, I've been scratching my head over this, but I don't think this can work without a moving simulator right now. If it was anything other than an ocean sim, you could have used a plain force or a wind, but the ocean is much more complex and this won't work well for it...Svetlin Nikolov, Ex Phoenix team lead
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