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sticky liquid
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Hello,
Generally speaking, two parameters that you could use to achieve this type of result are located in the Dynamics Rollout in 3ds Max (or the Liquid rollout in Maya).
The first is the Default Viscosity parameter, which basically controls how thick the liquid is. Viscosity does not automatically make the liquid sticky though, so you’ll need to also enable the Wetting option, so that the viscous liquid can stick to geometry.
Then, you can increase the Sticky Liquid parameter to control how sticky you want the liquid to be, and find a value that suits your needs. Keep in mind that if the geometry is moving fast in the scene, you may have to experiment with increasing the Steps per Frame parameter, in order to prevent Wetting particles that are stuck to the geometry from disappearing.
You can see an example video showing how Viscosity and Sticky Liquid work together here:
https://docs.chaos.com/display/PHX4M...s-stickyEffect
Right above that, there is also an example of Sticky Liquid without Viscosity:
https://docs.chaos.com/display/PHX4M...thoutViscosity
As you can see, the Sticky Liquid parameter can have an effect without viscosity, but increasing the viscosity may also be helpful depending on the result you’re going for.
We also have an example scene showing how to simulate covering a cookie with chocolate. This scene may be useful for you, so feel free to take a look at the description and its settings:
https://docs.chaos.com/display/PHX4M...enes-Chocolate
Note that I’ve linked to the 3ds Max docs pages, but the same parameters and the example scene are available in the Phoenix for Maya docs pages as well.
I hope that’s a helpful starting point! Please let me know if you have any further questions.
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