Hi there, i'm working on a setup where a stream of smoke flows around an object, like a wind tunnel. I've looked at the wind tunnel example but cannot use such confined setup (limiting the smoke to a thin bouondary). I'm trying to get the smoke to follow a spline instead using the path follow force but i'm stuggling to get to do a few things:
1. a small sphere at the start of the path is the emitter, but it always creates an expanding mushroom cloud before the path influences it away.
2.the follow path pull speed spinner seems to have very little influence. I'm currently on 8000 & i still want the stream to hug the path tighter.
3.at the beginning the smoke should be a fine nozzle like diameter then spread out a bit as it flows around the object, is there any way to control that?
cheers,
chris/
1. a small sphere at the start of the path is the emitter, but it always creates an expanding mushroom cloud before the path influences it away.
2.the follow path pull speed spinner seems to have very little influence. I'm currently on 8000 & i still want the stream to hug the path tighter.
3.at the beginning the smoke should be a fine nozzle like diameter then spread out a bit as it flows around the object, is there any way to control that?
cheers,
chris/
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