Hey friends, I did a search for this and didn't see a direct answer. I'm having the issue to where using surface force is giving me banding.
spf 4
80mil cells for a 10' cubic box; scale 1
direct symmetric quality 100
render settings at default volumetric.
simple smoke opacity and color map rgb.
I messed with the isosurface settings, nothing changed so I believe thats more for the mesh renders?
There used to be an old tips and tricks section that showed this problem and I believe the answer was spf; but I am not sure if that is still the case. The output of the source is very small. If the grid is 10 feet, the output velocity is only 1/2 of an inch. I have also tried setting the surfaces to be not solid; still same issues.
Thank you for looking. If anyone knows of a similar thread, pls link
spf 4
80mil cells for a 10' cubic box; scale 1
direct symmetric quality 100
render settings at default volumetric.
simple smoke opacity and color map rgb.
I messed with the isosurface settings, nothing changed so I believe thats more for the mesh renders?
There used to be an old tips and tricks section that showed this problem and I believe the answer was spf; but I am not sure if that is still the case. The output of the source is very small. If the grid is 10 feet, the output velocity is only 1/2 of an inch. I have also tried setting the surfaces to be not solid; still same issues.
Thank you for looking. If anyone knows of a similar thread, pls link
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