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Volume Grid VDB export to realtime viewer like Sketchfab

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  • Volume Grid VDB export to realtime viewer like Sketchfab

    Hello,

    I was wondering if a simulated VDB file from Phoenix FD (one frame volume grid) can be exported to a Realtime 3d viewer like Sketchfab. If so is there a file format that supports .VDB like .FBX or some other format?

    Thank you,
    C.

  • #2
    Hey,

    The VDB format is quite universal, so if the viewer or the application supports reading vdbs - it should be working with vdb files exported from Phoenix.

    Cheers!
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      cmeusy , does Sketchfab support volumes though?

      Also, sorry if I'm pointing out the obvious, but does the Phoenix Standalone Preview work for you (https://docs.chaos.com/display/PHX4M...ne+Previewer)? What is your workflow?
      Svetlin Nikolov, Ex Phoenix team lead

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      • #4
        Hello Svetlin / Georgi,

        Not familiar with the previewer, I will look at that more carefully thank you.

        No Sketchfab does not seem to support volumes. However people are somehow slicing the voxel grid and applying a texture for that slice in XYZ. Seems like a tedious process to do manually.
        But I would love to show off some Phoenix FD smoke/fire/explosions (Single frame) in a real time format like Marmoset Toolbag or Sketchfab online.

        Attached is an example. The model viewer shows the grid construction.
        https://sketchfab.com/3d-models/fluf...9d2ea39eff74d1

        The alternative I guess is converting the volume into a mesh, but how do I get a UVW texture projection onto the mesh?
        https://sketchfab.com/3d-models/expl...2fec5f5556a621

        I know this is a bit outside the scope of Phoenix, but it would be good to know of a way to export this into another real-time viewable format.

        Thank you for reading.
        Cyril

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        • #5
          Ahuuuum, looks like a lot of manual work if these were done manually. I wonder how we could make this conversion to a mesh more automatic somehow...
          Svetlin Nikolov, Ex Phoenix team lead

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