I like some advice on how to best melt a solid and reform then reform into a different object. I have no issue with melting a object by turning it into a liquid source and then using the voxel tuner / mapper to change the viscosity with animated map / geometry.
The area I struggling with is moving the melted liquid into the volume of the target object and then freeze or hold it in place whilst there.
I also thought about pushing the object up through the melted liquid and have it stick to the item but how to ensure an even coverage and remove just the liquid that is not required,
Any advice is greatly appreciated.
The area I struggling with is moving the melted liquid into the volume of the target object and then freeze or hold it in place whilst there.
I also thought about pushing the object up through the melted liquid and have it stick to the item but how to ensure an even coverage and remove just the liquid that is not required,
Any advice is greatly appreciated.
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