ive finally got a job where fire has been requested! got meself a phoenix subscription.
i need to do a stylised rocket plume, and handily for a noob, its got a preset as a starting point.
all good, apart from the fact that the client wishes to art-direct (well, duh!)
one request is that the jet and smoke plume are conical rather than straight... i.e spreading out like a spotlight with a wide cone.
i thought that editing the source geometry so it is conical might help, and it does a little, you can see the fire starts spreading out better... but it immediately bunches back up and creates an almost identical straight thin jet.
is there a setting which will cause the fire to "expand" as it leaves the emitter? or a way to get it to respect the emitting objects surface normals better?
on a related note, do any tools exist that would allow ffd style manipulation of a grid/vdb? that would be amazing for art direction.
i need to do a stylised rocket plume, and handily for a noob, its got a preset as a starting point.
all good, apart from the fact that the client wishes to art-direct (well, duh!)
one request is that the jet and smoke plume are conical rather than straight... i.e spreading out like a spotlight with a wide cone.
i thought that editing the source geometry so it is conical might help, and it does a little, you can see the fire starts spreading out better... but it immediately bunches back up and creates an almost identical straight thin jet.
is there a setting which will cause the fire to "expand" as it leaves the emitter? or a way to get it to respect the emitting objects surface normals better?
on a related note, do any tools exist that would allow ffd style manipulation of a grid/vdb? that would be amazing for art direction.
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