Hi guys, i'm trying to create a simple effect where water fills the screen up with gentle waves and then empties straight away.
My problem is during the fill phase, how to i have a layer of foam resting on top of the water from the beginning with no bubbles under water.
Also, when i enable splashing my emitter at the bottom of the simulation is creating massive streams of air bubbles, which look great but not the effect i'm after, i just want the effects on the surface of the water and under the water to be clean How do i prevent this?
My problem is during the fill phase, how to i have a layer of foam resting on top of the water from the beginning with no bubbles under water.
Also, when i enable splashing my emitter at the bottom of the simulation is creating massive streams of air bubbles, which look great but not the effect i'm after, i just want the effects on the surface of the water and under the water to be clean How do i prevent this?
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