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Render Velocity Streamlines ?

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  • Render Velocity Streamlines ?

    Hi there,

    is there any proper solution to render out the Velocity Streamlines (available in the Phoenix Simulators / Vray Volume Grid - Preview-Tab) or even better get access to them as Splines?
    I tried out a workaround by using TyFlow reproducing the streamlines. But the Streamline Preview is a way more straight forward.

    Would be great.
    Thank you!

  • #2
    Hey,

    not a perfect solution, but how about a viewport grab? You can disable the show box option in the Preview settings for the simulator, hide the viewport grid in Max and just save a viewport preview from Max.
    No way to export them as splines yet, but this is a cool idea.

    Out of curiosity - what would you use the Streamlines for?

    Cheers!
    Georgi Zhekov
    Phoenix Product Manager
    Chaos

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    • #3
      Pardon my intrusion...
      I work with air conditioning in my day job... wind currents blowing and recirculating from the AC unit into and around objects in the hotel room... if the streamlines could be animated and rendered, that could be useful for engineering / hotel development clients.

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      • #4
        Thanks guys! Will add it to the TODO list to make it possible to the streamlines to appear as 3ds Max or Maya splines...
        Svetlin Nikolov, Ex Phoenix team lead

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        • #5
          Wow, that's fast!
          Thanks guys for implementing the Streamlines to renderable Spline conversation feature.

          https://youtu.be/C_mlmrhXJQ4?t=478

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          • #6
            Cheers! In the latest nightlies it's already working for one-time export, and rendering an animation is still Work-in-Progress...
            Svetlin Nikolov, Ex Phoenix team lead

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            • #7
              Originally posted by Svetlin.Nikolov View Post
              Thanks guys! Will add it to the TODO list to make it possible to the streamlines to appear as 3ds Max or Maya splines...
              That would be awesome. Err. That *is* awesome!

              I am sure you could do it by using particles and then using Tyflow or even some scripts out there that convert particles to splines (PF Spliner I think was one and pFlowTM is another)

              Chaos, give Svetlin and the gang raises. They rock!
              Last edited by Joelaff; 08-11-2022, 04:34 PM.

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              • #8
                Ah, thank you, hope it's useful <3 Credits for the new force streamlines and the streamline-to-curves functionality go to our new colleague Vladislav
                Svetlin Nikolov, Ex Phoenix team lead

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