i have a PhoenixFDLiquid001 and a LiquidSrc001 in my scene. i created a blend material, who's base is material 1 and coat 1 is material 2. i have a phoenix particle texture as the blend 1.
if i click on source particle system and select PhoenixFDLiquid001, then try to assign the material to it, it tells me "cannot bind: would create a dependency loop"
thanks,
if i click on source particle system and select PhoenixFDLiquid001, then try to assign the material to it, it tells me "cannot bind: would create a dependency loop"
thanks,
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