The mist will be viewed fairly close up...as in fairly close to a moving vehicle but needs to stretch into the distance over a large terrain. Any ideas of the best method to achieve this effect? It needs to be animated and look natural.
I was thinking of doing a smaller scale mist and then duplicating the phoenix simulation over the terrain and offset the timing whilst placing it on a loop. Is this an efficient solution?
I was thinking of doing a smaller scale mist and then duplicating the phoenix simulation over the terrain and offset the timing whilst placing it on a loop. Is this an efficient solution?
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